
import gamelib2d.MapData;

class MicroTilesm21l2Info extends MapData
{
  public function new ()
  {
    name = "m21l2";
    mapW = 15;
    mapH = 15;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  3, -5, -5,  3,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  6,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  5,  5,  5,  5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  5,  6,  6,  6,  0,  0,  6,  6, 78,  0,  0],
   [  0,  0,  5,  5,  5,  0,  0,  6,  0,  0,  6,  0,  0,  0,  0],
   [  0,  0,  0,  0,  5,  0,  0,  6,  0,  0,  6,  0,  0,  0,  0],
   [  0,  5,  5,  0,  5,  0,  0,  6,  6,  6,  6,  0,  0,  0,  0],
   [  0,  0,  0,  0,  5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  5,  5,  5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0, 31,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0, 31, 31,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,4352,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,4352,4352,4352,  0,  0,4352,4352,8448,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4352,  0,  0,4352,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4352,  0,  0,4352,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4352,4352,4352,4352,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }
}
